SA forecasts the
untethered VR headset market to build an active
installed base of
32 million units worldwide by 2027.
This means around
1% of the world's 8 billion people will be using virtual reality and the
metaverse via eye-based headwear by the second half of the decade.
We find
standalone VR is taking over from
smartphone-based models, due to higher-quality experiences. For example, Oculus Quest 2 is standalone and now delivers superb 120Hz VR games for greater viewing comfort and realism.
We
forecast the global VR headset device market, by type, for clients
here.