Author: Mathew Alton


Publication Date: 5月 12 2017


Pages: 26


Report Type: Webinar Replay



 用户体验战略

Webinar Replay: Virtual Reality: Critical Features for the Customers of Tomorrow




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Report Summary:

Virtual Reality (VR) is a medium that shifts content consumption away from the passive, and into the immersive. By placing the user directly into immersive VR experiences, the way in which we create and optimize content for the user must change; it is not enough to simply transpose passive experiences into VR - the rules have changed.

This Presentation was given on May 10th 2017 and outlines the User Experience Strategies' (UXS) take on Virtual Reality with an emphasis on the end user. In it, UXS details the needs and motivations of VR's early adopters, the emerging use cases that will drive new users to the medium, and the critical success factors required for a superior user experience.


Table of Contents

1. Profile of the Early Adopter
2. Emerging Use Cases
3. Best Practices in Physical Design and HMI
4. Critical Success Factors for a Superior User Experience

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