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虚拟现实生态系统

Consumer VR Headset Content Forecast 2014-2026




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Report Summary:

Strategy Analytics predicts that total revenues (consumer spend plus advertising revenues) from VR content on dedicated VR hardware will reach just under $3B by 2026, up from $0.7B in 2020. Games will remain the most popular content category over the forecast period. However, Social Networking will see the biggest gains, from 3% to 8% of the total market.


Table of Contents

1. Title
2. Contents
3. Analysis
4. How Can We Help You
5. Definitions
6. Methodology
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8. Global
9. North America
10. Western Europe
11. APAC
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13. CEE
14. MEA

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