Virtual Reality has experienced a downturn in recent years partially due to lack of content and other UX issues. However, VR may be poised to recover, and 5G is poised be a key enabler. This report looks at key VR consumer use cases going forward, HMI considerations, consumer sentiment & UX issues with current VR headsets, how 5G can impact VR from a UX perspective, and implications for those looking to incorporate VR into their solutions.
Table of Contents
Introduction
VR Use Cases
HMI
Consumer Sentiment & UX Issues
Insights