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Virtual Reality Ecosystem

Consumer XR Content Forecast 2014-2026

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Report Summary:

Strategy Analytics predicts that total revenues (consumer spend plus advertising revenues) from XR content on dedicated XR hardware will reach just under $3.5B by 2026, up from $0.7B in 2020.

Games will remain the most popular content category over the forecast period. Although we anticipate that XR games revenues will more than triple from 2020-2026, games' share of total content revenues will drop. Social applications will be the fastest growing content category.

Table of Contents

1. Title
2. Contents
3. Analysis
4. How Can We Help You
5. Definitions
6. Methodology
7. Contacts
8. Global
9. North America
10. Western Europe
11. APAC
12. CALA
13. CEE
14. MEA

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