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Virtual Reality Ecosystem

Consumer VR Headset Content Forecast 2014-2026



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Report Summary:

Strategy Analytics predicts that total revenues (consumer spend plus advertising revenues) from VR content on dedicated VR hardware will reach just under $3B by 2026, up from $0.7B in 2020. Games will remain the most popular content category over the forecast period. However, Social Networking will see the biggest gains, from 3% to 8% of the total market.


Table of Contents

1. Title
2. Contents
3. Analysis
4. How Can We Help You
5. Definitions
6. Methodology
7. Contacts
8. Global
9. North America
10. Western Europe
11. APAC
12. CALA
13. CEE
14. MEA

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