Author: David Macqueen


Publication Date: Mar 06 2018


Pages: 28


Report Type: Report, Word



 Virtual Reality Ecosystem

VR Video - Operator Opportunities in a Booming Market




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Report Summary:

This white paper, produced jointly by Strategy Analytics, Huawei iLab and CAICT (China Academy of Information and Communications Technology), demonstrates continued growth in VR video services, and examines the role operators can play to succeed in this market.

Table of Contents

1.    Executive Summary
2.    VR Video Network Requirements & Solutions
2.1    VR Use Cases
2.2    What is VR Video?
2.3    VR Video: From Creation to Delivery
2.4    Image Quality and Bandwidth Requirements
2.4.1    360o Video Delivery Today
2.4.2    Improving VR Video Delivery
2.4.3    Future Enhancements to VR Video
2.5    Standards
3.    VR Video Industry Trends: Service Traction
3.1    VR Cinema Apps
3.2    Sports
3.2.1    Case Study: Fox Sports
3.2.2    Case Study: Olympics
3.3    Social & Live Streaming
3.3.1    Case Study: YouTube
3.3.2    Case Study: Facebook 360
3.3.3    Case Study: Vimeo
3.4    Game Streaming & eSports
3.5    Other
3.5.1    Case Study: Halcyon
4.    VR Video Business Models
4.1    Business as Usual?
4.2    New Business Models
5.    VR Video Industry Trends: Tools and Enablers
5.1    Hardware
5.1.1    VR Headsets
5.1.2    Other Hardware
5.2    Software
5.2.1    VR App Store Content
6.    VR Broadcast Challenges
6.1    Bottlenecks
6.1.1    Hardware
6.1.2    Network
6.1.3    Content
6.2    Consumer Pain Points
7.    Opportunities for Operators
7.1    Overcoming Bottlenecks
7.1.1    Hardware
7.1.2    Network
7.1.3    Content
7.1.4    Consumer Pain Points
7.2    Business Models for Operators
7.2.1    Using VR to increase network ARPU
7.2.2    Creating a compelling user proposition by using cloud technology
7.2.3    B2B Models
8.    Key Takeaways

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