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Mobile Gaming Index: Q4 2014 and Year End Results

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Report Summary:

Half of Wireless Media Strategies’ Mobile Gaming Index (MGI) companies showed QoQ revenue growth during the fourth quarter of 2014. This report focuses on exploring current and future strategies for each company as the market heads toward a new year. Some of the new strategies include wearable gaming initiatives as well as how one company hopes to re-captivate its audience by using an old tactic.
Table of Contents

  • 1 Executive Summary
  • 2 Fourth Quarter, Year-end Results
    • 2.1 Electronic Arts
    • 2.2 Gameloft
    • 2.3 Glu
    • 2.4 CapCom
    • 2.5 Gamevil
    • 2.6 Com2us
    • 2.7 G5
    • 2.8 King.com Limited
    • 2.9 Colopl
    • 2.10 Tencent
  • 3 Conclusions
    • 3.1 Acqu-hire
    • 3.2 Early Integrations
    • 3.3 Tablet gaming a new focus?
    • 3.4 Contact the author of this report:

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