It is not at all unusual for console manufacturers to redesign their hardware mid-lifecycle to reduce their footprint, make it more energy efficient, and reduce costs; however, both Sony and Microsoft are taking it a step further and introducing new high-end video game consoles mid-lifecycle; banking on console gamers accepting a shorter innovation cycle. With the console wars heating-up this Report examines the strengths and weakness of the newest entries and their impact on the market.
1. Executive Summary
2. Introduction
3. PlayStation 4 Slim
3.1 What’s New
3.2 Why This Matters
4. PlayStation 4 Pro
4.1 What’s New
4.2 Why This Matters
5. Conclusion Exhibit 1: PlayStation Lifecycle
Exhibit 2: Console Cross Ownership – PS3 HHs that Own an Xbox 360
Exhibit 3: PlayStation 4 Slim Vs. Xbox One S
Exhibit 4: 4K and HDR TV Households Globally
Exhibit 5: North American Home Video Revenues – Physical Media vs. Digital Media
Exhibit 6: Cumulative Video Game Consoles Shipped Globally
Xiaomi a Premium Brand for UK Smartphone Buyers?
Netflix Launches Free Mobile-Only Tier to Overcome Subscriber Growth Challenges
Sep 23, 2021
Google Stadia Closes Game Studios, What Does this Say About Cloud Gaming?
Feb 22, 2021
Korea A Great Fit for Cloud Gaming, But Do Gamers Want To Play Console Titles on Smartphones?
Nov 04, 2020