Global revenue from the sale of video games (console, PC, mobile phone and tablet) grew 7.2% in 2016 to reach $97.24/€87.24 billion. By 2022, video game revenue will reach $114.45/€102.68 billion. With the launch of the Oculus Rift, HTC Vive, and PlayStation VR, 2016 kicked-off the start of virtual reality era in gaming, however, with limited support from top publishers like EA, Activision and Ubisoft, no AAA titles, and expensive hardware, virtual reality got off to a slow start, only accounting for 0.2% of PC and console game revenue in 2016, By 2022, revenue from virtual reality games will account for 10% of PC and console game revenue.
This database provides in-depth history and forecasts of video game software for North America, Europe (Western Europe and Central and Eastern Europe), the Asia-Pacific region, Latin America, and the Middle East and Africa for the 2010 – 2022 time period. Key metrics include total video game revenue, total digital game revenue, total video game console, total digital video game console revenue, console revenue by platform (PS4, PS3, PSV, PSP, Xbox 360, Xbox One, Wii, Wii U, Switch, 3DS, and DS), console VR, total PC revenue, digital PC revenue, PC VR, online PC revenue, social/casual revenue, MMO revenue, mobile, and tablet.
Table of Contents
Regions/Countries included...
Global
North America
- United States
- Canada
Europe
Western Europe
- United Kingdom
- Germany
- France
- Spain
- Italy
- Denmark
- Sweden
- Finland
- Norway
- Rest of WE
Central and Eastern Europe
- Czech Republic
- Poland
- Russia
- Rest of CEE
Asia-Pacific
- Australia
- China
- India
- Japan
- South Korea
- Rest of AP
Latin America
- Argentina
- Brazil
- Mexico
- Rest of LATAM
Middle East and Africa
- Turkey
- South Africa
- Rest of MEA
Key metrics include...
Total Video Game Revenue
Total Digital Game Revenue
Total Video Game Console
Total Digital Video Game Console Revenue
Console Revenue by Platform (PS4, PS3, PSV, PSP, Xbox 360, Xbox One, Wii, Wii U, Switch, 3DS, and DS)
Console VR
Total PC Revenue
Digital PC Revenue
PC VR
Online PC Revenue
Social/Casual Revenue
MMO Revenue
Mobile Game Revenue
Tablet Game Revenue