Global virtual reality headset wholesale revenues will grow over 5000% from 2015 to 2022 fueled by the 2016 launch of expensive high-end devices from Oculus, HTC and Sony. Consumers now have a wide variety of different VR options to choose from across a range of price points. While lower cost smartphone-based VR headsets will dominate volumes, and whet the appetites of users for VR, market revenues will be largely controlled by PC and Console based devices.
This report forecasts global virtual reality headset volumes, wholesale revenues and ASPs by type and price tier from 2014 to 2022.