Ask the author
Author: Cliff Raskind
Co Author: David Watkins
Publication Date: Apr 06 2016
Pages: 8
Report Type: Data Table, Excel

Global Virtual Reality Headset Forecast: 2014 - 2022

Available to Clients Only

This report is available to Strategy Analytics clients only. You can see the benefits of becoming a client here.

Already a client, login to download this report.

To discuss pricing options please contact our sales representative.
Contact Us

Report Summary:

Global virtual reality headset wholesale revenues will grow over 5000% from 2015 to 2022 fueled by the 2016 launch of expensive high-end devices from Oculus, HTC and Sony. Consumers now have a wide variety of different VR options to choose from across a range of price points. While lower cost smartphone-based VR headsets will dominate volumes, and whet the appetites of users for VR, market revenues will be largely controlled by PC and Console based devices.

This report forecasts global virtual reality headset volumes, wholesale revenues and ASPs by type and price tier from 2014 to 2022.

Table of Contents

Tab 1  Title Page
Tab 2  Contents
Tab 3  Analysis
Tab 4  VR Headset Forecast
Tab 5  VR Headset Price Tier Forecast
Tab 6  Definitions
Tab 7  Methodology
Tab 8  Contacts

For more information about our services please contact us or email support@strategyanalytics.com
Buyer Research

Xiaomi a Premium Brand for UK Smartphone Buyers?

Find out more

Service Subscription

  • Access this report as part of a service subscription
  • Benefits of a service subscription:
    • Access to industry leading analysts
    • Both current and historical repository of research
    • Timely updates to forecasts, market share, market sizing, and trendsEtc.

Let's talk

Now you know a little about us, get in touch and tell us what your business problem is.
Inquiry / Message:

please enter captcha from left