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Digital Media Strategies
Topics
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  • Emerging distribution platforms
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Strategy Analytics

The World of MMORPG: a Tale of Two Regions

Author: David Watkins

Publication Date: Aug 05 2010

Pages: 21

Report Type: Report, Word


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Summary

While both the music and audiovisual industries are moving towards online distribution in a big way, the video game industry still has a strong dependency of physical games sales. But the trend is starting to change and online games are increasingly gaining traction. MMORPG, the largest and most important segment of online games, is now at the turning point in its development after decades of evolution. Will MMORPG continue to grow or will its popularity stagnate? This report examines the market landscape and business outlook for MMORPGs that provide millions of users a fantasy virtual world experience.

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Table of Contents

  • 1 Executive Summary
  • 2 A Overview of the MMORPG Market - When the Internet meets RPG
    • 2.1 What is a Massively Multiplayer Online Role-Playing Game?
    • 2.2 The History of MMORPG
      • 2.2.1 MMORPG in the Western Market
      • 2.2.2 MMORPGs in the Asian market
  • 3 MMORPGs: Sizing the Market
    • 3.1 Market Size and Growth
    • 3.2 Market Share by Company
    • 3.3 Market Share by Region
    • 3.4 MMORPG Company Revenue Historical Trend
    • 3.5 The Evolution of Business Models
      • 3.5.1 The Subscription Model
      • 3.5.2 The Virtual Item Model
    • 3.6 Outlook for the MMORPG Market
  • 4 CONCLUSIONS & IMPLICATIONS
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